![]() Using Frame Time Analysis as a means of measuring GPU performance is clearly a valuable tool. Random, thin spikes are not too much of an issue however should there be a block of spikes in close proximity to one another, especially if these spike jump quite high will likely be noticeable and interpreted as 'stutter'. This spikes are delays in frame time rendering and are where stuttering will occur if they go above a given threshold. ![]() In an ideal world what we want to see is a nice slim 'fuzzy' line stretching from one end on the chart to the other.
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